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James Coddington - Experience Design
Creative + Technical Leadership in Real-Time Development
Technical Art Director | Unity Pipeline Integration | Team Leadership
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Core Strengths
Art & Technical Team Leadership
Direct multidisciplinary art teams with actionable feedback and clear vision. Balance creative goals with technical constraints for optimal results.
Real-Time Visual Problem Solving
Bridge artistic vision with technical implementation. Create innovative solutions that maintain visual fidelity in real-time environments.
Unity Pipeline & Asset Integration
Ensure visual quality while maintaining performance standards. Optimize workflow efficiency across Unity environments and Git repositories.
AI-Augmented Creative Strategy
Leverage generative AI and advanced prompt engineering techniques. Enhance visual development workflows with cutting-edge automation tools.
Explore Visual Work
Dive deeper into specific areas of my visual work through curated galleries.
My portfolio showcases technical expertise across multiple disciplines.
Browse through game environments, character designs, VFX systems, and UI elements.
Each gallery demonstrates both artistic vision and technical implementation.
Ready to see more?
Click to access my complete visual archive.
Galleries
My Approach as Technical Art Director
Leadership Philosophy
Currently managing a multidisciplinary art team with mentorship at its core. I empower artists through clear direction and technical guidance.
Quality remains non-negotiable. I serve as the final gatekeeper for all art assets entering our pipeline.
Technical Integration
Ensure exceptional visual fidelity while maintaining strict performance standards in Unity. Oversee Git workflow integrity across all art submissions.
Bridge the communication gap between art, design, and development teams for seamless collaboration.
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Project Highlights & Technical Contributions
Valiant Games: Technical Art Director
Led multidisciplinary art teams while maintaining strict visual quality standards in Unity environments.
Hashbang Games: Art + Tech Director
Spearheaded AAA Unity pipeline development with optimized workflow integration.
Scientific Games: Senior Game Artist
Created high-impact slot VFX and UI elements while ensuring seamless Unity integration.
Microsoft (DoD): Unity Technical Artist
Developed specialized assets and technical integration solutions under strict NDA requirements.
Toyota: Real-Time Configurator
Built aesthetically pleasing and visually engaging environments and related systems.
ClouDesign: Advanced Prototyping
Created Maya/Arnold concept visualizations for Lockheed, NASA and DARPA projects.
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Tools & Technologies
Development Expertise
Unity (Expert Level)
C# Programming
Git/SourceTree Workflow
Creative Applications
Maya 3D Modeling
Adobe Creative Cloud Suite
Photoshop & After Effects
Technical Specialties
Real-Time VFX Systems
Motion
Godot
Unreal
Advanced Tools
AI-Assisted Creation
Procedurally Generated Content
Prompt Engineering
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School of the Art Institute of Chicago
BA in Art Technology
School of the Art Institute of Chicago, focusing on the intersection of art and emerging technologies.
Invention as Process
Creating not just new aesthetic experiences, but often the very tools and processes with which they are achieved.
Technology as Medium
Appropriating, repurposing, and subverting technological systems to unlock new experiential possibilities.
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