3D Generalist Portfolio

Showcasing a diverse range of 3D modeling, environments, animation, and technical art skills across multiple industries.

Hard Surface Modeling

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Specialized in creating detailed models with Maya and texturing with Substance Painter.

Environmental Design

Ecotopia Project

Designed for Lockheed Martin featuring sustainable energy solutions.

Lighting Expertise

Creating atmospheric environments with dynamic lighting systems.

Game-Ready Assets

Optimized for real-time rendering in game engines.

Microsoft Projects

Environments

Custom-built virtual spaces for interactive experiences.

Animation

Character and object animation for dynamic scenes.

Motion Capture

Built and ran a mocap studio during Microsoft tenure.

Cloudesign Projects

Motion Graphics

Dynamic visual elements for engaging presentations.

UI Design

Intuitive interfaces for interactive applications.

3D Generalist Work

Comprehensive 3D solutions across multiple disciplines.

Visualization

Bringing complex concepts to life through visual storytelling.

Lockheed Martin Models

Concept Development

Initial ideation and design exploration.

3D Modeling

Creating detailed digital assets.

Texturing

Adding surface details and materials.

Implementation

Integrating assets into final projects.

Modeling and Rendering

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Final Renders

Photorealistic outputs using Arnold renderer.

Post-Processing

In-engine effects to enhance visual quality.

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Maya Modeling

Foundation of all 3D assets and environments.

Animation and Rigging

Character Rigging

Building skeletal systems for animation control.

Motion Capture

Recording real movements for realistic animation.

Animation Implementation

Applying captured data to 3D characters.

Unity Integration

Bringing animated characters into game environments.