Showcasing a diverse range of 3D modeling, environments, animation, and technical art skills across multiple industries.
Specialized in creating detailed models with Maya and texturing with Substance Painter.
Designed for Lockheed Martin featuring sustainable energy solutions.
Creating atmospheric environments with dynamic lighting systems.
Optimized for real-time rendering in game engines.

Custom-built virtual spaces for interactive experiences.
Character and object animation for dynamic scenes.
Built and ran a mocap studio during Microsoft tenure.
Dynamic visual elements for engaging presentations.
Intuitive interfaces for interactive applications.
Comprehensive 3D solutions across multiple disciplines.
Bringing complex concepts to life through visual storytelling.

Initial ideation and design exploration.
Creating detailed digital assets.
Adding surface details and materials.
Integrating assets into final projects.
Photorealistic outputs using Arnold renderer.
In-engine effects to enhance visual quality.
Foundation of all 3D assets and environments.

Building skeletal systems for animation control.
Recording real movements for realistic animation.
Applying captured data to 3D characters.
Bringing animated characters into game environments.
3D Generalist Portfolio