3D Generalist Portfolio
Showcasing a diverse range of 3D modeling, environments, animation, and technical art skills across multiple industries.
Hard Surface Modeling
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Specialized in creating detailed models with Maya and texturing with Substance Painter.
Environmental Design
Ecotopia Project
Designed for Lockheed Martin featuring sustainable energy solutions.
Lighting Expertise
Creating atmospheric environments with dynamic lighting systems.
Game-Ready Assets
Optimized for real-time rendering in game engines.
Microsoft Projects
Environments
Custom-built virtual spaces for interactive experiences.
Animation
Character and object animation for dynamic scenes.
Motion Capture
Built and ran a mocap studio during Microsoft tenure.
Cloudesign Projects
Motion Graphics
Dynamic visual elements for engaging presentations.
UI Design
Intuitive interfaces for interactive applications.
3D Generalist Work
Comprehensive 3D solutions across multiple disciplines.
Visualization
Bringing complex concepts to life through visual storytelling.
Lockheed Martin Models
Concept Development
Initial ideation and design exploration.
3D Modeling
Creating detailed digital assets.
Texturing
Adding surface details and materials.
Implementation
Integrating assets into final projects.
Modeling and Rendering

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Final Renders
Photorealistic outputs using Arnold renderer.
Post-Processing
In-engine effects to enhance visual quality.
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Maya Modeling
Foundation of all 3D assets and environments.
Animation and Rigging
Character Rigging
Building skeletal systems for animation control.
Motion Capture
Recording real movements for realistic animation.
Animation Implementation
Applying captured data to 3D characters.
Unity Integration
Bringing animated characters into game environments.