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lockheed martin

Project Details

Project innovations, the next 100 years

Type Educational Prototyping

Role Lead Artist, Generalist

Software Maya, VUE. Adobe CC (AE, PS, AI), Element 3D, Plexus

The Lockheed Martin “Speaking of the Future” projects are some of the most fulfilling storytelling prototype projects I have had the pleasure of working on. I love it when I am put to the task, using all of my skills on one project. From illustration, to previous, to concept art to final implementation and rendering, I was given complete creative control to come up with exciting futuristic concepts like the master and drone aircrafts, large and small autonomous tanks, futuristic architecture, nano particle looks and many other fantastically creative ideas that were used in this prototyping through storytelling series.
I used a combination of Maya, VUE-Xstreme and Adobe Creative Suite (and a heap of plugins) to create this project in colaberation with the appointed Art Director. Working remotely, I did previs, animatics, models (based on protected schematics) animation, rendering and post-production to create this project that was used to help educate the public garner enterprise interests. These videos were used to excite stakeholders, guide developers and engineers and garner enterprise and public excitement. I am only able to share a montage of some select graphic elements I created for this project, as the final product is privately owned and protected.

approved for public work : james coddington

 

public facing Version

Round of looks for approval