A journey through my work as both Art Director and Technical Artist, bridging classical art training with advanced technical expertise in Adobe, Unity, Unreal, and Maya.
This presentation explores how my diverse background enables effective communication across all team roles, from executives to developers.
The Multifaceted Role
Vision Keeper
Establishing and maintaining consistent visual language across all game assets.
Technical Bridge
Translating artistic vision into technical requirements for development teams.
Team Conductor
Orchestrating diverse talents to achieve unified aesthetic and functional goals.
Problem Solver
Creating innovative solutions when artistic vision meets technical limitations.
Featured Projects
Blockchain Brawlers
A pioneering game combining wrestling themes with blockchain technology, showcasing innovative art direction and technical implementation.
Light Violence
Recently rebranded as Atomic Titans (2024), this project demonstrates evolution of artistic vision through development phases.
Hashbang Games and Tyranno Studios
Blockchain Brawlers
Art Direction and Technical Art Lead
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Blockchain Brawlers: Project Overview
Game Specs
Web3 TBS/CCG with AAA quality in WebGL browser format. NFT integration for character ownership.
My Contributions
Led visual direction, managed technical art pipeline, and created complete sound design.
Development
Coordinated 10-person team using Unity, Maya, and Adobe Suite. Successfully shipped in 2023.
Blockchain Brawlers: Roles and Tasks
Vision Implementation: Joined mid-production to realize CEO's visual direction through mood-boards and concept art sessions
Team Leadership: Mentored and guided animators, modelers, UI/UX artists, and developers toward cohesive goals
Technical Direction: Served as lead technical artist using Unity, Maya, GitKraken, and Adobe tools
Quality Assurance: Maintained high standards for animation, character design, and gameplay mechanics
Pipeline Management: Handled asset integration, testing cycles, and iterative improvements
Atomic Titans: Evolution
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Atomic Titans: Project Overview
Game Specs
AAA MOBA developed for Console/PC platforms. High-fidelity visuals with competitive gameplay mechanics.
My Contributions
Served dual roles as Art Director and Lead Technical Artist. Established visual identity and optimized technical pipelines.
Development
Led compact 5-person team using Unity, Maya, and Adobe Suite. Successfully launched in 2024.
Technical Artistry Workflow
Pipeline Management: Created streamlined workflows connecting Maya models to Unity implementation via GitKraken version control
Asset Creation: Developed high-quality character models and environments while maintaining performance requirements
Technical Documentation: Established clear standards for team consistency across modeling, texturing, and implementation
Optimization: Implemented LOD systems and texture atlasing to maintain performance in WebGL format
Cross-Team Communication: Translated technical constraints into actionable guidance for artists and developers