A journey through my work as both Art Director and Technical Artist, bridging classical art training with advanced technical expertise in Adobe, Unity, Unreal, and Maya.
This presentation explores how my diverse background enables effective communication across all team roles, from executives to developers.
Establishing and maintaining consistent visual language across all game assets.
Translating artistic vision into technical requirements for development teams.
Orchestrating diverse talents to achieve unified aesthetic and functional goals.
Creating innovative solutions when artistic vision meets technical limitations.
A pioneering game combining wrestling themes with blockchain technology, showcasing innovative art direction and technical implementation.
Recently rebranded as Atomic Titans (2024), this project demonstrates evolution of artistic vision through development phases.
Art Direction and Technical Art Lead
Web3 TBS/CCG with AAA quality in WebGL browser format. NFT integration for character ownership.
Led visual direction, managed technical art pipeline, and created complete sound design.
Coordinated 10-person team using Unity, Maya, and Adobe Suite. Successfully shipped in 2023.

AAA MOBA developed for Console/PC platforms. High-fidelity visuals with competitive gameplay mechanics.
Served dual roles as Art Director and Lead Technical Artist. Established visual identity and optimized technical pipelines.
Led compact 5-person team using Unity, Maya, and Adobe Suite. Successfully launched in 2024.
AAA Games: Art & Technical Direction