VFX Portfolio: Client work and other Experiments

Explore cutting-edge visual effects created with industry-leading tools including Unreal Niagara, EmberGen, and Unity.

MOCAP, Rigging & EmberGen

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Niagara VFX Systems (Unreal)

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EmberGen VDB Experiments in UE5

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Scientific Games R&D Projects

I served as Senior Game and VFX Artist

Scientific Games - Sierra Studios Research and Development Team

Created compelling VFX, 3D/CGI,2D Animation and more into our proprietary hardware devices. Concurrently helping teams to strategize, concept, design, develop, and scale prototypes, proof of concepts and finished games by way of concept and implementation through Illustrations, Maya 3D/CGI, Unity, Unreal, Adobe CS and so much more.

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3D/CGI and VFX Asset Design­ and Technical Art Designed a variety of visually compelling 3D and VFX packages for use in a suite of premium games. Brought our products to the next level through my expert knowledge of Adobe CC, Autodesk Maya and Unity.

Improved Overall Game Development Efficiency

Succeeded in implementing a task tracking and accountability solution for myself during an urgent push to get a product out the door. Through this success I scaled up the solution to the rest of the art department, thereby speeding up our overall process, saving the company millions. Also worked with outsource teams.

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