Exploring the frontiers of immersive technology through personal experimentation and professional projects in VR and AR environments.
Building rich, detailed environments with Unity and X toolkit while maintaining performance best practices.
Utilizing AMD Ryzen 9 7950X, 128GB RAM, RTX4080, and Meta Quest 3 with 49-inch display.
Hand Finger Tracking
Leveraging Maya, Adobe suite, Unity, and Substance Painter for complete asset creation pipeline.

Successfully implemented hand tracking, gripping mechanics, and headset integration with interactive colliders.
Environments and rigs tracking correctly with hand gripping and leg movement functioning properly in the VR environment.
Created specialized IK rig system with VR target following for head and hand tracking with precise position offsets.


Created using fractal generator (Mandlebulb 3D) to produce square fractals, then imported into Photoshop as textures to add variety to surfaces and windows.
Worked in a secretive research and development/advanced prototyping technical artist role at Microsoft.
Part of a small, highly creative team of artists, developers, art director and producer.
Project continued development at scale for the U.S.A. Department of Defense.
Note: Unable to share screenshots of applications due to strict confidentiality agreements.
My first stint at Microsoft involved a secretive research and development role as a technical artist specializing in advanced prototyping. I collaborated with a small, elite team comprising exceptionally talented artists, developers, a visionary art director, and an accomplished producer.


Our groundbreaking project evolved significantly and was eventually scaled for production. It remains an honor to have contributed to such an innovative initiative that continues its development today for the United States Department of Defense. This successful collaboration ultimately led to my transition from a contracted service provider to a full-time employee at Microsoft.
Due to stringent confidentiality agreements, I am unable to share screenshots or specific details about the applications in development or production.

Brainstorming sessions to conceptualize AR applications for various industries.
Creating drawings, previsualization, and detailed UI/UX interactions.
Building videos and motion graphics to demonstrate concepts.
Creating working HoloLens prototypes for airlines, automotive, and medical industries.
Virtual Reality & Augmented Reality Portfolio